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felixrieseberg.com | ||
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cprimozic.net
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| | | | | [AI summary] This article discusses optimizing Three.JS performance by implementing depth-based fragment culling through a manual depth pass and shader modifications, resulting in a 20% GPU workload reduction. | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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aerotwist.com
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www.reedbeta.com
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| | | Pixels and polygons and shaders, oh my! | ||