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www.cg.tuwien.ac.at
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| | Pixels and polygons and shaders, oh my!
| | anteru.net
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| | Anteru's blog is a blog about development, software architecture and 3D graphics.
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| | lwn.net
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| [AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications.