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momentsingraphics.de
| | thegraphicsblog.com
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| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | bartwronski.com
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| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | pixls.us
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| | The IMAGE team of the GREYC laboratory (UMR CNRS 6072, Caen, France) is pleased to announce the release of a new 2.2 version of G'MIC, its open-source, generic, and extensible framework for image processing. As we already did in the past, we take this opportunity to look at the latest notable features added since the previous major release (2.0, last June). The G'MIC project Twitter feed The G'MIC Online Web Service Note 1: click on a picture to view a larger version. Note 2: This is a...
| | jxmo.io
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| A primer on variational autoencoders (VAEs) culminating in a PyTorch implementation of a VAE with discrete latents.