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momentsingraphics.de
| | thegraphicsblog.com
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| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | blog.demofox.org
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| | The python code that goes along with this blog post can be found at https://github.com/Atrix256/InverseDFTProblems To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. What you want to see is something that looks like tv static (white noise) with a darkened center,...
| | bartwronski.com
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| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | kaspars.net
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| Everyone knows that GitHub is awesome and so is their API. However, there are limits to the amount of unauthenticated request you can make to the API from a single IP address. I am usingtheir API for automatic updates for all of my GitHub hosted plugins with theGit Update pluginand it hit the limits reallyquick....