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momentsingraphics.de
| | surma.dev
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| | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena.
| | blog.demofox.org
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| | The python code that goes along with this blog post can be found at https://github.com/Atrix256/InverseDFTProblems To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. What you want to see is something that looks like tv static (white noise) with a darkened center,...
| | bartwronski.com
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| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | boksajak.github.io
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