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boksajak.github.io
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| | Blogpost explaining how the game was made.
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| | Hakyll - A Static Site Generator in Haskell.
| | www.velanstudios.com
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| [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.