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surma.dev
| | bartwronski.com
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| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | acko.net
4.0 parsecs away

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| | Frequency-domain blue noise generator
| | momentsingraphics.de
3.0 parsecs away

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| | nelari.us
27.2 parsecs away

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| Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project?