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surma.dev
| | momentsingraphics.de


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| | www.andrewt.net


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| | bartwronski.com

Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
3.1 parsecs

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| | momentsingraphics.de

[AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics.
13.1 parsecs

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