Explore >> Select a destination


You are here

surma.dev
| | momentsingraphics.de
3.0 parsecs away

Travel
| |
| | blog.demofox.org
4.4 parsecs away

Travel
| | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have...
| | bartwronski.com
3.1 parsecs away

Travel
| | Introduction This will be a blog post that is second in an (unanticipated) series on interesting uses of the JAX numpy autodifferentiation library, as well as an extra post in my very old post series on dithering in games and blue noise specifically. Teaser: we will "optimize" a dithering matrix directly in Fourier domain and...
| | tweedegolf.nl
48.7 parsecs away

Travel
| For the last couple of months we at Tweede golf have been working on implementing a Network Time Protocol (NTP) client and server in Rust. The project is a Prossimo initiative and is supported b ...