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blog.demofox.org | ||
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momentsingraphics.de
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| | | | | [AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics. | |
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www.chrisritchie.org
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| | | | | [AI summary] The author details their progress in building a graphics library using Java parallel streams, implementing features for image stylization, selection, brush operations, and edge detection through delta analysis and tracing algorithms. | |
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thegraphicsblog.com
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| | | | | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of... | |
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blog.otoro.net
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| | | [AI summary] This text discusses the development of a system for generating large images from latent vectors, combining Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs). It explores the use of Conditional Perceptual Neural Networks (CPPNs) to create images with specific characteristics, such as style and orientation, by manipulating latent vectors. The text also covers the ability to perform arithmetic on latent vectors to generate new images and the potential for creating animations by transitioning between different latent states. The author suggests future research directions, including training on more complex datasets and exploring alternative training objectives beyond Maximum Likelihood. | ||