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dgerrells.com | ||
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www.stefanom.io
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| | | | | [Updated on March 2021 with new devices!]In one of my last posts (An interactive Barnes-Hut tree) I talked briefly about one of the "fun" projects I'm workin... | |
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gpfault.net
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| | | | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | |
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jamie-wong.com
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| | | | | How might you go about simulating rain? Or any physical process over time, for that matter? | |
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jeskin.net
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| | | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES. | ||