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www.stefanom.io
| | dgerrells.com
7.3 parsecs away

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| | The challenge, simulate 1,000,000 particles in plain javascript at 60 fps on a phone using only the cpu. Let's go.
| | simblob.blogspot.com
4.5 parsecs away

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| | Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math
| | github.com
2.0 parsecs away

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| | Get some terrible thrills by smashing two giant balls of gas. An implementation of Barnes-Hut tree gravity in JavaScript. - stefano-meschiari/WhenGiantsCollide
| | another-wargaming-blog.blogspot.com
70.9 parsecs away

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| Blog about scratch building wargames terrain, painting miniatures for Age of Sigmar and Warhammer 40K and playing Warhammer Fantasy Roleplay 4th.