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jamie-wong.com
| | nickmcd.me
3.2 parsecs away

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| | [AI summary] This post details the creation of GPU-accelerated visualizations for a novel mathematical system called the Iterative Circumcenter Map using fragment shaders and linear algebra.
| | austinmorlan.com
3.8 parsecs away

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| | It took me longer than necessary to understand how a rotation transform matrix rotates a vector through three-dimensional space. Not because it's a difficult concept but because it is often poorly explained in textbooks. Even the most explanatory book might derive the matrix for a rotation around one axis (e.g., x) but then present the other two matrices without showing their derivation. I'll explain my own understanding of their derivation in hopes that it will enlighten others that didn't catch on right away.
| | ataspinar.com
2.5 parsecs away

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| | [latexpage] In this blog-post we will have a look at how Differential Equations (DE) can be solved numerically via the Finite Differences method. By solving differential equations we can run simula...
| | rg3.name
24.3 parsecs away

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| [AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms.