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jamie-wong.com
| | ciphrd.com
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| | [latexpage] In this article I will describe a particle simulation that can produce different types of matter based on different input rules. This simulation is based on physical properties and physical rules but the rules were altered in a way that allows for the emergence of intriguing natural-like patterns. The implementation of part 1 and 2 will be done in Processing and the source code will be available at the end. The following illustrations demonstrates a few possible usages for this simulation.
| | nickmcd.me
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| | [AI summary] This post details the creation of GPU-accelerated visualizations for a novel mathematical system called the Iterative Circumcenter Map using fragment shaders and linear algebra.
| | austinmorlan.com
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| | It took me longer than necessary to understand how a rotation transform matrix rotates a vector through three-dimensional space. Not because it's a difficult concept but because it is often poorly explained in textbooks. Even the most explanatory book might derive the matrix for a rotation around one axis (e.g., x) but then present the other two matrices without showing their derivation. I'll explain my own understanding of their derivation in hopes that it will enlighten others that didn't catch on right away.
| | blog.otoro.net
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