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jamie-wong.com
| | lisyarus.github.io
6.1 parsecs away

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| | ciphrd.com
5.4 parsecs away

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| | [latexpage] In this article I will describe a particle simulation that can produce different types of matter based on different input rules. This simulation is based on physical properties and physical rules but the rules were altered in a way that allows for the emergence of intriguing natural-like patterns. The implementation of part 1 and 2 will be done in Processing and the source code will be available at the end. The following illustrations demonstrates a few possible usages for this simulation.
| | andrewkchan.dev
3.8 parsecs away

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| | vlad.website
35.7 parsecs away

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| In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.