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jamie-wong.com
| | nickmcd.me
3.2 parsecs away

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| | [AI summary] This post details the creation of GPU-accelerated visualizations for a novel mathematical system called the Iterative Circumcenter Map using fragment shaders and linear algebra.
| | andrewkchan.dev
4.3 parsecs away

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| | [AI summary] The text provides an in-depth explanation of simulating fluids and fire using computational methods. It covers topics like Navier-Stokes equations, vorticity confinement, curl noise turbulence, combustion models, thermal buoyancy, and rendering techniques. The discussion includes both theoretical foundations and practical implementations using GPU-based simulations. The text also touches on advanced topics like dynamic obstacles and non-grid-based simulation methods.
| | ataspinar.com
2.5 parsecs away

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| | [latexpage] In this blog-post we will have a look at how Differential Equations (DE) can be solved numerically via the Finite Differences method. By solving differential equations we can run simula...
| | sciruby.com
22.7 parsecs away

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| Google Summer of Code 2015 is coming to an end. During this summer, I have learned too many things to list here about statistical modeling, Ruby and ...