Explore >> Select a destination


You are here

ciphrd.com
| | github.com
6.0 parsecs away

Travel
| | Kotlin to JavaScript/HTML5 implementation of an N-Body simulator. - ccampo133/NBodyJS
| | www.telesens.co
5.4 parsecs away

Travel
| | [LatexPage] In this post, we'll add the math and provide implementation for adding image based measurements. Let's recap the notation and geometry first introduced in part 1 of this series The state vector in equation 16 of 1 consists of 21 elements. $latex \delta{P_{I}^{G}}$ : Error in the position of the IMU in the global
| | jamie-wong.com
5.5 parsecs away

Travel
| | How might you go about simulating rain? Or any physical process over time, for that matter?
| | raphlinus.github.io
35.6 parsecs away

Travel
| At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.