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old.cescg.org | ||
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alain.xyz
A review of material models used in real-time renderers and ray tracing engines. |
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www.jakobmaier.at
In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. |
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smerity.com
[AI summary] This article details an experimental testbed for an unbiased Monte Carlo renderer that utilizes importance sampling, explicit light sampling, and Russian roulette path termination to achieve photo-realistic images significantly faster than traditional methods. |
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belcour.github.io
[AI summary] Unity Technologies presents a novel framework for efficiently rendering layered materials using an atomic decomposition method with statistical operators, supporting arbitrary textured layers in both offline and real-time implementations. |
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