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| | | | | alain.xyz | |
| | | | | A review of the state of the art in real time renderer architectures. | |
| | | | | mikemarcin.com | |
| | | | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | |
| | | | | www.collabora.com | |
| | | | | Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. | |
| | | | | diaryofagraphicsprogrammer.blogspot.com | |
| | | A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu... | ||