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www.collabora.com | ||
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kusma.xyz
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| | | | | For the last few months, we have been working on two exciting new projects at Collabora, and it's finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there! | |
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alain.xyz
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| | | | | Low level Graphics APIs such as DirectX 12, Vulkan, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built. In this article we'll review modern graphics APIs and how they compare with older graphics APIs such as OpenGL in their design and data structures. | |
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raphlinus.github.io
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| | | | | At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity. | |
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blog.getpaint.net
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| | | This fix will hopefully further soothe the issues some have been reporting with blanking screens and GPU crashes.After a multi-day investigation involving performance profiling and discussions with some subject matter experts (DirectX Discord Server), I believe what's happening is a result of multi-plane outputs (MPOs, aka overlays) intersecting with VRR (variable refresh rate, FreeSync, GSYNC)... | ||