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www.collabora.com
| | kusma.xyz

For the last few months, we have been working on two exciting new projects at Collabora, and it's finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there!
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| | alain.xyz

Low level Graphics APIs such as DirectX 12, Vulkan, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built. In this article we'll review modern graphics APIs and how they compare with older graphics APIs such as OpenGL in their design and data structures.
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| | www.jlekstrand.net

[AI summary] The author discusses the complexities and challenges of descriptor sets in Vulkan and compares them to other graphics APIs like D3D12, highlighting hardware differences and the difficulties in creating a unified descriptor management system.
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| | lebo.io

[AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
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