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www.gfxstrand.net | ||
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rosenzweig.io
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| | | | | [AI summary] A developer documents the unprecedented one-month challenge of writing a fully conformant Vulkan 1.3 driver for Apple's M1 chip using the NVK simulation engine. | |
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www.collabora.com
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| | | | | Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. | |
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rg3.name
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| | | | | [AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms. | |
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mikemarcin.com
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| | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | ||