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rosenzweig.io
| | rg3.name
1.6 parsecs away

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| | [AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms.
| | themaister.net
1.3 parsecs away

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| | [AI summary] The article discusses the challenges and strategies for managing render pipelines in Vulkan, emphasizing pre-warming and avoiding last-minute pipeline compilation to prevent performance hiccups.
| | www.rastergrid.com
1.6 parsecs away

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| | [AI summary] The article discusses the development and evolution of the Vulkan SC Ecosystem, focusing on the creation and enhancement of the Vulkan SC Validation Layers. It outlines the challenges and solutions involved in adapting the Vulkan validation framework to support the Vulkan SC API, which is designed for safety-critical environments. Key aspects include the adaptation of existing Vulkan tools, the creation of new tools like the Vulkan SC Device Simulation Layer, and the implementation of test conversion tools to ensure compatibility with Vulkan SC. The article also highlights the successful transition of the Vulkan SC Ecosystem into a fully featured and tested component, ready for use in real-world applications.
| | etodd.io
19.7 parsecs away

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| Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them.