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www.jlekstrand.net
| | www.gfxstrand.net
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| | [AI summary] The post discusses the complexities and challenges of descriptor sets in graphics APIs like Vulkan and D3D12, focusing on hardware differences and the trade-offs between various descriptor binding methods.
| | rosenzweig.io
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| | [AI summary] A developer documents the unprecedented one-month challenge of writing a fully conformant Vulkan 1.3 driver for Apple's M1 chip using the NVK simulation engine.
| | www.khronos.org
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| | We've just released an extension that I think will completely change how engines approach descriptors going forward. Descriptor sets are now backed by VkBuffer objects where you memcpy in descriptors. Delete VkDescriptorPool and VkDescriptorSet from the API, and have fun!
| | 3zanders.co.uk
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| A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.