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logins.github.io
| | www.cherryservers.com
11.5 parsecs away

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| | This guide will give you a comprehensive overview of GPU architecture, specifically the Nvidia GPU architecture and its evolution.
| | alain.xyz
11.8 parsecs away

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| | A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?
| | anteru.net
12.7 parsecs away

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| | Anteru's blog is a blog about development, software architecture and 3D graphics.
| | www.realworldtech.com
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| Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.