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logins.github.io
| | www.cherryservers.com
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| | This guide will give you a comprehensive overview of GPU architecture, specifically the Nvidia GPU architecture and its evolution.
| | interplayoflight.wordpress.com
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| | "Low-level thinking in high-level shading languages" (Emil Persson, 2013), along with its followup "Low-level Shader Optimization for Next-Gen and DX11", is in my top 3 most influential presentations, one that changed the way I think about shader programming in general (since I know you are wondering the other 2 are Natty Hoffman's Physically Based Shading...
| | alain.xyz
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| | A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?
| | knarkowicz.wordpress.com
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| In 2013 Anomaly 2 mobile version (iOS/Android/Blackberry) by a small indie studio 11 Bit Studios was released. It was an interesting project as we needed to run heavy content from PC version on much weaker mobile platforms. I'd like to write about rendering technology behind it and share my experiences about implementing a lightmap baker....