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rg3.name
| | www.rastergrid.com
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| | [AI summary] The article discusses the development and evolution of the Vulkan SC Ecosystem, focusing on the creation and enhancement of the Vulkan SC Validation Layers. It outlines the challenges and solutions involved in adapting the Vulkan validation framework to support the Vulkan SC API, which is designed for safety-critical environments. Key aspects include the adaptation of existing Vulkan tools, the creation of new tools like the Vulkan SC Device Simulation Layer, and the implementation of test conversion tools to ensure compatibility with Vulkan SC. The article also highlights the successful transition of the Vulkan SC Ecosystem into a fully featured and tested component, ready for use in real-world applications.
| | www.gfxstrand.net
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| | [AI summary] The post discusses the complexities and challenges of descriptor sets in graphics APIs like Vulkan and D3D12, focusing on hardware differences and the trade-offs between various descriptor binding methods.
| | rosenzweig.io
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| | [AI summary] A developer documents the unprecedented one-month challenge of writing a fully conformant Vulkan 1.3 driver for Apple's M1 chip using the NVK simulation engine.
| | solid-angle.blogspot.com
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| Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...