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themaister.net
| | www.gfxstrand.net
1.9 parsecs away

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| | [AI summary] The post discusses the complexities and challenges of descriptor sets in graphics APIs like Vulkan and D3D12, focusing on hardware differences and the trade-offs between various descriptor binding methods.
| | rg3.name
2.2 parsecs away

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| | [AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms.
| | blog.mecheye.net
2.1 parsecs away

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| | [AI summary] The article explores the complexities of modern graphics rendering, focusing on topics like render pass management, buffer allocation, and the evolution of graphics APIs. It emphasizes the importance of understanding how state is managed, the role of buffer renaming, and the transition from older APIs like OpenGL to modern ones such as Vulkan and Direct3D 12. The author also discusses the challenges of working with legacy systems and the benefits of using Direct State Access (DSA) in OpenGL to reduce errors and improve efficiency.
| | coderwall.com
16.8 parsecs away

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| A protip by projectcleverweb about ruby, php, python, open source, linux, ide, ios, git, html, javascript, ui, windows, community, and cross-platform.