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www.miaumiau.cat | ||
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0fps.net
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| | | | | Last time, I wrote about how to generate meshes in a Minecraft-style voxel engine. I got a lot of interesting feedback, and so today I'm going to do a follow up highlighting some of the points thatcame up in the various discussions. I'll also talk about yet another interesting approach to generating meshes, which occurred... | |
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webglfundamentals.org
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| | | | | What's a shader and what's GLSL | |
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kosmonautblog.wordpress.com
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| | | | | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations... | |
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github.com
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| | | An extensible, layer based shader material for ThreeJS - pmndrs/lamina | ||