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gpfault.net
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| | | | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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kosmonautblog.wordpress.com
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| | | | | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations... | |
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lfaidata.foundation
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| | | [AI summary] The article discusses a comprehensive healthcare report by LF Research, highlighting challenges and opportunities in open source adoption and AI's role in healthcare data interoperability. | ||