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www.miaumiau.cat
| | gpfault.net
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| | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
| | reindernijhoff.net
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| | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
| | webglfundamentals.org
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| | What's a shader and what's GLSL
| | procworld.blogspot.com
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| This is a follow up on my earlier post , where I announced a new take on my engine so it could be used for games like Minecraft. Here is a...