/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

www.miaumiau.cat
| | 0fps.net
4.0 parsecs away

Travel
| | Last time, I wrote about how to generate meshes in a Minecraft-style voxel engine. I got a lot of interesting feedback, and so today I'm going to do a follow up highlighting some of the points thatcame up in the various discussions. I'll also talk about yet another interesting approach to generating meshes, which occurred...
| | reindernijhoff.net
2.9 parsecs away

Travel
| | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
| | kosmonautblog.wordpress.com
3.5 parsecs away

Travel
| | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations...
| | procworld.blogspot.com
27.4 parsecs away

Travel
| We have built a pretty neat system. It is a spatial storing and processing platform. If you check the origins of this project, you'll see ...