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0fps.net | ||
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procworld.blogspot.com
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| | | | | This update sums up a few nice additions done over the last month: the ability to use meshes as brushes for creation and how you can go off-... | |
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thenumb.at
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| | | | | [AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance. | |
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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gist.github.com
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| | | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim | ||