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procworld.blogspot.com | ||
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0fps.net
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| | | | | Last time, I wrote about how to generate meshes in a Minecraft-style voxel engine. I got a lot of interesting feedback, and so today I'm going to do a follow up highlighting some of the points thatcame up in the various discussions. I'll also talk about yet another interesting approach to generating meshes, which occurred... | |
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www.lesswrong.com
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| | | | | (A shorter gloss of Fun Theory is "31 Laws of Fun", which summarizes the advice of Fun Theory to would-be Eutopian authors and futurists.) ... | |
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c0de517e.com
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| | | | | Angelo Pesce's homepage & blog on computers, graphics and other things. | |
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largedatabank.com
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| | | I heard a lot of good things about Mike Okasaki's Purely Functional Data Structures at UChicago, but didn't ever take the time to check it out. Lately I've missed the heady joy of reading and writing code in a strongly typed functional programming language like Standard ML, so when one of my coworkers at Knewton mentioned he was going to read the book I decided to get a copy for myself. | ||