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hereket.com | ||
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pagefault.se
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| | | | Outlined in a previous post, I put down some ideas on how to utilize Ds metaprogramming capabilities in order to reduce the amount of fairly unnecessary boilerplate when writing OpenGL code. (I should note, I was heavily inspired by tomakas glium in rust land) Since then, Ive been hard at work abusing the basic idea laid out, coupled with implementing things I merely hinted at in my last post, like instancing and element buffer object support. | |
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3zanders.co.uk
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| | | | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. | |
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lea.codes
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| | | | A short tutorial on WebGL and Shaders | |
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machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch |