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matthewearl.github.io | ||
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jamie-wong.com
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| | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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www.tangramvision.com
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| | | | Pinhole Obsession is the careless method of modeling all cameras as a projection from the positive-depth half-space into pixel coordinates. | |
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www.opengl-tutorial.org
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| | | | Free tutorials for modern Opengl (3.3 and later) in C/C++ | |
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www.realworldtech.com
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| | Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD. |