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diaryofagraphicsprogrammer.blogspot.com
| | rys.sommefeldt.com
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| | [AI summary] This article discusses the technical challenges of implementing real-time ray tracing in GPUs and details Imagination's unique hardware approach to coherency gathering to improve efficiency.
| | mikemarcin.com
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| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | www.realtimerendering.com
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| | danielsieger.com
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| A summary of learning Rust and writing a ray tracer from scratch using test-driven development.