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diaryofagraphicsprogrammer.blogspot.com
| | www.willusher.io


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| | www.realtimerendering.com


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| | rys.sommefeldt.com

[AI summary] This article discusses the technical challenges of implementing real-time ray tracing in GPUs and details Imagination's unique hardware approach to coherency gathering to improve efficiency.
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| | kosmonautblog.wordpress.com

In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations...
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