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| | Learn how to code a vibrant Cyberpunk scene using Three.js, complete with post-processing and dynamic lighting, no shader expertise needed!
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
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| Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As...