Explore >> Select a destination


You are here

codeinsecurity.wordpress.com
| | frictionalgames.blogspot.com
7.5 parsecs away

Travel
| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | surma.dev
7.9 parsecs away

Travel
| | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena.
| | erikmcclure.com
7.6 parsecs away

Travel
| | A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows and discovered the age old adage in 2D graphics: linear gradient lighting looks better than mathematically correct inverse square lighting. Strange. I brushed it off as artistic license and perceptual trickery, but over the years, as I dug into advanced lighting concepts, nothing could explain this.
| | www.jendrikillner.com
32.3 parsecs away

Travel
|