|
You are here |
codeinsecurity.wordpress.com | ||
| | | | |
frictionalgames.blogspot.com
|
|
| | | | | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... | |
| | | | |
nothinguntoward.eu
|
|
| | | | | ||
| | | | |
erikmcclure.com
|
|
| | | | | A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows and discovered the age old adage in 2D graphics: linear gradient lighting looks better than mathematically correct inverse square lighting. Strange. I brushed it off as artistic license and perceptual trickery, but over the years, as I dug into advanced lighting concepts, nothing could explain this. | |
| | | | |
thomasbaart.nl
|
|
| | | The Corne Keyboard is a very modern looking device designed by Foostan. See how I built it, step for step, and learn from some useful build tips. | ||