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www.jendrikillner.com
| | leifnode.com

I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
7.1 parsecs

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| | www.jakobmaier.at

Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
7.3 parsecs

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| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
7.6 parsecs

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| | blog.demofox.org

Let's say that you have a function $latex y=\sin(x)^2$ and you want to know what the area is under the curve between 0 and pi. We could solve this specific problem by doing some algebra and calculus to get the exact answer analytically (which is $latex \frac{\pi}{2}$), but let's pretend like we can't, or don't...
28.5 parsecs

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