/explore
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www.jendrikillner.com | ||
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leifnode.com
I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global |
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www.jakobmaier.at
Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics). |
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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blog.demofox.org
Let's say that you have a function $latex y=\sin(x)^2$ and you want to know what the area is under the curve between 0 and pi. We could solve this specific problem by doing some algebra and calculus to get the exact answer analytically (which is $latex \frac{\pi}{2}$), but let's pretend like we can't, or don't... |
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