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www.jendrikillner.com | ||
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graphics.cs.utah.edu
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| | | | | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray. | |
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brutalism.rs
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| | | | | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it. | |
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blog.bencope.land
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| | | | | Notes from my README. This repository is a for-fun project I'm working on as I have some free time. I'm going through Jamis Buck's book ray tracer challenge, which is a language-agnostic book on how to build a ray tracer, guiding primarily through cucumber-style TDD test cases. F# Implementation This | |
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patrickhalina.com
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| | | With the right prep and approach, you should be able to ace any big tech coding interview. Here are my tips. | ||