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www.jendrikillner.com
| | blog.bencope.land
8.2 parsecs away

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| | Notes from my README. This repository is a for-fun project I'm working on as I have some free time. I'm going through Jamis Buck's book ray tracer challenge, which is a language-agnostic book on how to build a ray tracer, guiding primarily through cucumber-style TDD test cases. F# Implementation This
| | brutalism.rs
5.3 parsecs away

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| | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it.
| | momentsingraphics.de
2.8 parsecs away

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| | yolken.net
27.9 parsecs away

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| Having switched jobs a few times over the last few years, I've done a a lot of software engineering interviews. In my most recent job search, for instance, I did around eight phone screens followed by six on-sites.