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graphics.cs.utah.edu | ||
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www.miaumiau.cat
[AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles. |
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www.jakobmaier.at
In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. |
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reindernijhoff.net
Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice |
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www.mapcore.org
The following breakdown is based on my own guesses and how I understand the game from the textures and meshes I have watched. I can't tell you exactly if I'm right or wrong since I'm not a developer of the game. However, I believe I'm rational enough to think that most of what I say is close to w... |
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