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graphics.cs.utah.edu
| | momentsingraphics.de
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| | www.jendrikillner.com
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| | ingowald.blog
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| | In the past, I always tried to be good and put accepted papers on the web to share, but usually only as a direct link, that - well - tended to get lost or forgotten very soon. Sure, there's my "publications" page at SCI, but that required copying the pdf to a magic location on...
| | phoboslab.org
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| [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.