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graphics.cs.utah.edu
| | reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | www.miaumiau.cat
5.3 parsecs away

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| | [AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles.
| | benedikt-bitterli.me
2.6 parsecs away

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| | Benedikt Bitterli's Portfolio
| | c0de517e.blogspot.com
26.6 parsecs away

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| Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.