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graphics.cs.utah.edu
| | www.jakobmaier.at
4.5 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | ingowald.blog
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| | In the past, I always tried to be good and put accepted papers on the web to share, but usually only as a direct link, that - well - tended to get lost or forgotten very soon. Sure, there's my "publications" page at SCI, but that required copying the pdf to a magic location on...
| | www.jendrikillner.com
0.6 parsecs away

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| | nickmcd.me
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