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0fps.net
| | timur.hu
3.7 parsecs away

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| | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...
| | procworld.blogspot.com
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| | We just got some fresh measurements that I would like to share. Voxels and polygons are alternative forms of storing and visualizing 3D in...
| | www.reedbeta.com
3.0 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | blog.kodewerx.org
29.8 parsecs away

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| Video game development, hacking, and debugging. Brought to you by BlipJoy!