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0fps.net
| | thenumb.at
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| | [AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance.
| | procworld.blogspot.com
3.5 parsecs away

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| | We just got some fresh measurements that I would like to share. Voxels and polygons are alternative forms of storing and visualizing 3D in...
| | timur.hu
3.7 parsecs away

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| | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...
| | jamie-wong.com
25.4 parsecs away

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| One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called