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interplayoflight.wordpress.com | ||
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chetanjags.wordpress.com
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| | | | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | |
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morad.in
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| | | | | Foreword Since the release of the latest installment in the Metro series I've spent a few hours looking under the hood and I think there are some things that might be interesting to other tech oriented people. My goal is not to do an extensive analysis or to dig into the shader disassembly but to [...] | |
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auzaiffe.wordpress.com
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| | | | | In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn't require building a local basis. Here is the HLSL implementation: float3 sample_vndf_isotropic(float2 u, float3 wi, float alpha, float3 n) { // decompose the floattor in... | |
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willpgfx.com
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| | | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU. | ||