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bartwronski.com | ||
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www.velanstudios.com
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| | | | | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team. | |
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simoncoenen.com
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| | | | | A graphics study of Doom Eternal | |
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leifnode.com
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| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
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pixelalchemy.dev
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| | | A look into what makes those pixels so gosh darn wiggly! | ||