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www.cginternals.com
| | 0fps.net
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| | Last time, I wrote about how to generate meshes in a Minecraft-style voxel engine. I got a lot of interesting feedback, and so today I'm going to do a follow up highlighting some of the points thatcame up in the various discussions. I'll also talk about yet another interesting approach to generating meshes, which occurred...
| | www.reedbeta.com
5.6 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | lisyarus.github.io
3.8 parsecs away

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| | www.chrisritchie.org
35.9 parsecs away

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| [AI summary] A review of Call of Duty 3 for the Wii, highlighting its innovative motion controls and gameplay mechanics while noting its subpar graphics and AI.