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lisyarus.github.io
| | www.opengl-tutorial.org

Free tutorials for modern Opengl (3.3 and later) in C/C++
4.2 parsecs

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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
5.1 parsecs

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| | tayfunkayhan.wordpress.com

Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,...
3.8 parsecs

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| | simonstechblog.blogspot.com

[ Updated on 25-2-2013 : added a paragraph about lowering the voxel update frequency for faster dynamic update. The demo also added a combo...
30.1 parsecs

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