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| | sf2platinum.wordpress.com
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| | [This post is a prologue to an upcoming post about parallax scrolling in Street Fighter 2] Most games of the SF2 era were tile-based, meaning the graphics weren't drawn in individual pixels, but with square tiles of pixels. This helped reduce the RAM that would be required to store individual pixels (often in multiple layers)...
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| | jamie-wong.com
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| One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called