|
You are here |
sf2platinum.wordpress.com | ||
| | | | |
nesdoug.com
|
|
| | | | | See below for how Offset-Per-Tile modes work Most SNES games use Mode 1 most of the time. It gives you 2 layers of 16 color per tile, and 1 layer of 4 color per tile. All the other blog pages cover Mode 1, and I think we've talked enough about that. Let's take a look... | |
| | | | |
blog.eamonnmr.com
|
|
| | | | | [AI summary] The author discusses the development of a 2.5D game, Galactic Night, focusing on technical aspects like perspective rendering, shader implementations, and procedural universe generation. | |
| | | | |
yesboxstudios.com
|
|
| | | | | [AI summary] The author discusses progress on a game project involving custom traffic patterns, art direction, multi-threading optimizations, and unit movement concurrency, while also mentioning personal development and website updates. | |
| | | | |
www.eliza-ng.me
|
|
| | | Title: Expanding Opportunities for Tech Professionals in Remote Work In the ever-evolving landscape of technology, job opportunities continue to abound for skilled professionals looking to make an impact in innovative fields. From AI and machine learning to software development and space systems, a multitude of companies are seeking talented individuals to join their distributed teams. The rise of remote work has not only opened up possibilities for professionals to work from anywhere in the world but has also led to an increase in diverse and inclusive work environments. | ||