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sf2platinum.wordpress.com
| | nesdoug.com
2.9 parsecs away

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| | See below for how Offset-Per-Tile modes work Most SNES games use Mode 1 most of the time. It gives you 2 layers of 16 color per tile, and 1 layer of 4 color per tile. All the other blog pages cover Mode 1, and I think we've talked enough about that. Let's take a look...
| | unencumberedbyfacts.com
6.3 parsecs away

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| | My first modern computer was an overpriced Compaq Presario I bought from Best Buy in 1999. Armed with AOL dial-up and Windows 98 I waded onto the internet and was amazed at what I found. So much stuff to explore! Eventually I stumbled on Linux and the rest is history, but before then I got...
| | yesboxstudios.com
8.1 parsecs away

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| | [AI summary] The developer documents progress on their city-building simulation game, detailing improvements in art direction, multi-threaded pathfinding algorithms for handling hundreds of thousands of units, and the creation of a custom website using SFML.
| | www.reedbeta.com
32.6 parsecs away

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| Pixels and polygons and shaders, oh my!