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unencumberedbyfacts.com
| | sf2platinum.wordpress.com

[This post is a prologue to an upcoming post about parallax scrolling in Street Fighter 2] Most games of the SF2 era were tile-based, meaning the graphics weren't drawn in individual pixels, but with square tiles of pixels. This helped reduce the RAM that would be required to store individual pixels (often in multiple layers)...
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| | thefrustraitedrunner.wordpress.com

Today seems like a something to do every second day thing . Blogging about something I've never blogged about before....my guitar..... https://videopress.com/v/rDkkXqxt?resizeToParent=true&cover=true&preloadContent=metadata&useAverageColor=true I think I've played forever, but I think I started taking lessons when I was in about Grade 4 or 5, must have been, because i remember starting to play for other people,...
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| | markfsharp.wordpress.com

This post is part of the F# Advent Calendar in English 2017. MonoGame is an excellent cross-platform framework for building 2D and 3D games in .NET, including F#. Originally based on Microsoft's now-deprecated XNA, it now supports WIndows, Linux, Mac, iOS, Android, PlayStation, Xbox and the Nintendo Switch. As well as games, we can use...
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| | www.elopezr.com

Mafia: Definitive Edition (2020) is a remake of the much-loved gangster classic Mafia (2002), originally released for PS2 and Xbox. The game is relatively linear and very story focused, whose narra...
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