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markfsharp.wordpress.com
| | 3zanders.co.uk
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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | blog.djmnet.org
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| | This is a repost of an interview with me for a web site called "GNU Friends" by the president of a Swedish foundation called FFKP, whose name means in English "The Society for Free Culture and Software". The original article is only available now on the Wayback Machine. Jonas Öberg, the FFKP president, did a...
| | blog.nostatic.org
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| | I've been playing with HLSL shaders recently, and it occurred to me that the horsepower of the GPU could probably be harnessed to render f...
| | pagefault.se
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| Outlined in a previous post, I put down some ideas on how to utilize Ds metaprogramming capabilities in order to reduce the amount of fairly unnecessary boilerplate when writing OpenGL code. (I should note, I was heavily inspired by tomakas glium in rust land) Since then, Ive been hard at work abusing the basic idea laid out, coupled with implementing things I merely hinted at in my last post, like instancing and element buffer object support.