|
You are here |
blog.nostatic.org | ||
| | | | |
markfsharp.wordpress.com
|
|
| | | | | This post is part of the F# Advent Calendar in English 2017. MonoGame is an excellent cross-platform framework for building 2D and 3D games in .NET, including F#. Originally based on Microsoft's now-deprecated XNA, it now supports WIndows, Linux, Mac, iOS, Android, PlayStation, Xbox and the Nintendo Switch. As well as games, we can use... | |
| | | | |
erikmcclure.com
|
|
| | | | | About two months ago, I got a new laptop and proceeded to load all my projects on it. Despite compiling everything fine, my graphics engine that used DirectX mysteriously crashed upon running. I immediately suspected either a configuration issue or a driver issue, but this seemed weird because my laptop had a newer graphics card than my desktop. Why was it crashing on newer hardware? Things got even more bizarre once I narrowed down the issue - it was in my shader assignment code, which hadn't been touched in almost 2 years. | |
| | | | |
beej.us
|
|
| | | | | ||
| | | | |
chsakell.com
|
|
| | | 1 post published by Christos S. on February 28, 2015 | ||