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beej.us
| | yozh.org


1.9 parsecs

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| | blog.nostatic.org

I've been playing with HLSL shaders recently, and it occurred to me that the horsepower of the GPU could probably be harnessed to render f...
3.6 parsecs

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| | vankessel.io

A blog for my thoughts. Mostly philosophy, math, and programming.
3.5 parsecs

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| | tayfunkayhan.wordpress.com

Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,...
18.4 parsecs

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