/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

bartwronski.com
| | placeholderart.wordpress.com

Implementing a Physically Based Camera: Understanding Exposure Manual Exposure Automatic Exposure Automatic exposure is the process of adjusting camera settings in response to a given scene to achieve a well exposed image.This is sometimes referred to as eye-adaptation in games. However, the goal here is to obtain settings that will be used by other rendering...
5.3 parsecs

Travel
| |
| | simoncoenen.com

A graphics study of Doom Eternal
5.1 parsecs

Travel
| |
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
5.2 parsecs

Travel
| |
| | solid-angle.blogspot.com

Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
26.1 parsecs

Travel
|