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bartwronski.com | ||
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placeholderart.wordpress.com
Implementing a Physically Based Camera: Understanding Exposure Manual Exposure Automatic Exposure Automatic exposure is the process of adjusting camera settings in response to a given scene to achieve a well exposed image.This is sometimes referred to as eye-adaptation in games. However, the goal here is to obtain settings that will be used by other rendering... |
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simoncoenen.com
A graphics study of Doom Eternal |
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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solid-angle.blogspot.com
Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... |
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