Explore >> Select a destination


You are here

bartwronski.com
| | nyanpasu64.gitlab.io
17.7 parsecs away

Travel
| | Adventures in programming, hardware, DSP, and chiptune
| | www.reedbeta.com
14.1 parsecs away

Travel
| | Pixels and polygons and shaders, oh my!
| | ventspace.wordpress.com
11.9 parsecs away

Travel
| | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast...
| | www.khanna.law
82.4 parsecs away

Travel
| You want to train a deep neural network. You have the data. It's labeled and wrangled into a useful format. What do you do now?