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| | Pixels and polygons and shaders, oh my!
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| | Adventures in programming, hardware, DSP, and chiptune
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| | Implementing a Physically Based Camera: Understanding Exposure Manual Exposure Automatic Exposure Automatic exposure is the process of adjusting camera settings in response to a given scene to achieve a well exposed image.This is sometimes referred to as eye-adaptation in games. However, the goal here is to obtain settings that will be used by other rendering...
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| A review of the all-metal, all-mechanical Nikon F2AS. Many are called, and few are chosen, to bond with this beast and make it sing.