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placeholderart.wordpress.com | ||
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chetanjags.wordpress.com
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| | | | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | |
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fupduckphoto.wordpress.com
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| | | | | Why on earth would I put a large and heavy lens from a medium format camera onto an SLR, to get the equivalent of a standard lens but with a small aperture? Because I can tilt. Tilt and shift lenses are the smaller format solution to the clever things that large format bellows-type cameras can... | |
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bartwronski.com
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| | | | | Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I'll refer to it as LTM) - a component I considered a missing piece in video games rendering, especially with physically-based pipelines and using... | |
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knarkowicz.wordpress.com
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| | | In 2013 Anomaly 2 mobile version (iOS/Android/Blackberry) by a small indie studio 11 Bit Studios was released. It was an interesting project as we needed to run heavy content from PC version on much weaker mobile platforms. I'd like to write about rendering technology behind it and share my experiences about implementing a lightmap baker.... | ||