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| | bartwronski.com
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| | Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I'll refer to it as LTM) - a component I considered a missing piece in video games rendering, especially with physically-based pipelines and using...
| | www.michael-elliott.photography
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| | Discover the best medium format film cameras of 2023 in this comprehensive guide. Learn about the features, benefits, and drawbacks of each camera, and find out which one suits your style and budget.
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | rosenzweig.io
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| [AI summary] A developer documents the unprecedented one-month challenge of writing a fully conformant Vulkan 1.3 driver for Apple's M1 chip using the NVK simulation engine.