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blog.presidentbeef.com
| | nesdoug.com
9.4 parsecs away

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| | See below for how Offset-Per-Tile modes work Most SNES games use Mode 1 most of the time. It gives you 2 layers of 16 color per tile, and 1 layer of 4 color per tile. All the other blog pages cover Mode 1, and I think we've talked enough about that. Let's take a look...
| | www.skrasser.com
8.8 parsecs away

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| | Now that Cab Hustle has been released, I have taken a look at porting it to Windows. The idea is to create a native executable instead of packaging the C64 w...
| | blog.eamonnmr.com
8.6 parsecs away

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| | [AI summary] The author discusses the development of a 2.5D game, Galactic Night, focusing on technical aspects like perspective rendering, shader implementations, and procedural universe generation.
| | jfenn.me
34.1 parsecs away

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| A summary of some of the various projects I've been working on this year.