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segaretro.org
| | eli.lipsitz.net
8.0 parsecs away

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| | I built a Game Boy and Game Boy Color emulator that runs on an FPGA, and can play both physical cartridges and ROM files. The whole project took about 4 months of intermittent work. Check out the code and instructions for running it here. Update February 2025: I expanded this project into a standalone, handheld device and added GBA support. Assembled FPGA board with cartridge adapter
| | imrannazar.com
6.6 parsecs away

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| | The exploration of system emulation in JavaScript continues, with a detailed look at the GameBoy graphics system, and how graphics are rendered by the GameBoy hardware; a simulation of the process is then put in place for use by the wider graphics engine.
| | www.copetti.org
4.2 parsecs away

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| | An in-depth analysis that explains how this console works internally
| | marc-b-reynolds.github.io
18.3 parsecs away

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| [AI summary] The text describes the licensing of software under the UNLICENSE, allowing free use and distribution without restrictions.