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segaretro.org | ||
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www.copetti.org
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| | | | | An in-depth analysis that explains how this console works internally | |
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eli.lipsitz.net
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| | | | | I built a Game Boy and Game Boy Color emulator that runs on an FPGA, and can play both physical cartridges and ROM files. The whole project took about 4 months of intermittent work. Check out the code and instructions for running it here. Update February 2025: I expanded this project into a standalone, handheld device and added GBA support. Assembled FPGA board with cartridge adapter | |
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imrannazar.com
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| | | | | The exploration of system emulation in JavaScript continues, with a detailed look at the GameBoy graphics system, and how graphics are rendered by the GameBoy hardware; a simulation of the process is then put in place for use by the wider graphics engine. | |
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www.engadget.com
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| | | Apple IIGS? Of course. Commodore 64C? You betcha. NeXTstation Turbo Color? Booyah! These three classics are just part of Blake Patterson's tricked-out technology den that's known as the Byte Cellar - and yes, we're seething with jealousy. Take notes, folks, because this is how it's done. In all, the Byte Cellar currently plays home to 69 computers, video game consoles, PDA's and other noteworthy gadgets. Need to switch between the Atari and the Amiga? Not a problem, as each system is thoughtfully laid out on a workbench that allows one to easily scoot between rigs. Even the walls bleed vintage cred with a Space Invaders motif, rare posters and hardware components from bygone eras. Be sure to take it all in with a panorama photo that's been linked up below, a... | ||