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imrannazar.com
| | lebo.io
3.8 parsecs away

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| | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
| | www.huderlem.com
3.2 parsecs away

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| | [AI summary] The article explains the 2BPP graphics format used in the Nintendo Gameboy, detailing how it stores and displays four-color tiles efficiently.
| | nick.zoic.org
2.6 parsecs away

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| | [AI summary] The author shares their journey into writing a 'HELLO, WORLD!' program and a potential game for the vintage Apple II using vintage emulation and disk formatting techniques.
| | thebookdutchesses.com
20.2 parsecs away

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| [AI summary] The content appears to be a blog archive page with navigation links and social media icons, but lacks specific article content.