|
You are here |
cgmathprog.home.blog | ||
| | | | |
riv.dev
|
|
| | | | | How to write a CHIP-8 emulator. | |
| | | | |
austinmorlan.com
|
|
| | | | | Ive always loved emulators because they let me play old games that I enjoyed as a kid, so I thought it might be fun to learn how they work and how to build one. My real goal is to build an NES emulator, but after doing some research, I decided to take the advice of the internet and start by building an emulator for the much less complex CHIP-8 instead. Its a good stepping stone to the NES. | |
| | | | |
feertech.com
|
|
| | | | | In which we learn about numbers, memory and character mapped graphics | |
| | | | |
gpfault.net
|
|
| | | [AI summary] The text provides an in-depth exploration of various x86-64 instruction set architectures, focusing on arithmetic operations (ADD, SUB, MUL, SMUL, DIV, SDIV), logical operations (AND, OR, XOR, NOT), and control flow instructions. It details the implementation of these instructions in the QBX virtual machine, emphasizing how they emulate real x86-64 instructions while managing the flags register and handling different operand sizes (8-bit and 16-bit). The text also discusses the nuances of flag handling, register operations, and macro-based code generation to streamline instruction implementation. | ||