Explore >> Select a destination


You are here

phoboslab.org
| | leifnode.com
3.2 parsecs away

Travel
| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | pixelesque.net
5.5 parsecs away

Travel
| | Geometry Memory Efficiency and Quantisation
| | thenumb.at
2.2 parsecs away

Travel
| | [AI summary] The post discusses the development of a voxel-based game engine called Exile, focusing on its rendering pipeline, techniques like meshing and ambient occlusion, and the challenges of creating a performant and extensible platform for voxel-based games.
| | www.sjbrown.co.uk
25.3 parsecs away

Travel
|