Explore >> Select a destination


You are here

phoboslab.org
| | thenumb.at
2.2 parsecs away

Travel
| | [AI summary] The post discusses the development of a voxel-based game engine called Exile, focusing on its rendering pipeline, techniques like meshing and ambient occlusion, and the challenges of creating a performant and extensible platform for voxel-based games.
| | leifnode.com
3.2 parsecs away

Travel
| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | www.c64os.com
6.1 parsecs away

Travel
| |
| | asahilinux.org
35.4 parsecs away

Travel
|