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phoboslab.org
| | aerotwist.com
2.4 parsecs away

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| | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
| | lea.codes
2.4 parsecs away

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| | A short tutorial on WebGL and Shaders
| | www.willusher.io
2.0 parsecs away

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| | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed.
| | drei.docs.pmnd.rs
17.9 parsecs away

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| [AI summary] The post demonstrates usage of a helper function to create and extend THREE.ShaderMaterial for easier uniform handling within React Three Fiber.