Explore >> Select a destination


You are here

www.c64os.com
| | phoboslab.org
6.3 parsecs away

Travel
| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | austinmorlan.com
6.5 parsecs away

Travel
| | I recently finished building Ben Eaters 8-bit Breadboard Computer but near the end of it I realized that much of the fun was in the design and the learning, but the act of actually cutting wire was an exercise in tedium. I wasnt quite ready to put the 8-bit computer behind me, but I didnt want to cut or bend wire anymore. Another thing thats been on my to-do list is programming for the original Game Boy (GB).
| | www.bigmessowires.com
6.6 parsecs away

Travel
| | [AI summary] The provided text is a collection of user comments and discussions from a blog or forum about a project called 'Nibbler', which is a 4-bit computer built using various ICs like 74xx series chips. The comments cover topics such as hardware components, microcode, memory addressing, instruction sets, and simulation tools. Users also ask questions about the project's implementation, including how memory jumps work, the use of pull-up resistors, and the feasibility of using CMOS components. Some users express difficulty in understanding the project and request further clarification or resources.
| | initialcommit.com
28.1 parsecs away

Travel
| If you want to learn how to become a software engineer, there are many schools and universities that will teach you the skills and information you need to succeed.