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blog.demofox.org | ||
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nelari.us
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| | | | | A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL. | |
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solid-angle.blogspot.com
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| | | | | A while ago Jon Greenberg brought up the idea of accumulating lighting in screen space using spherical harmonics, in a blog entry entitled "... | |
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kosmonautblog.wordpress.com
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| | | | | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations... | |
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terrytao.wordpress.com
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| | | A key theme in real analysis is that of studying general functions $latex {f: X \rightarrow {\bf R}}&fg=000000$ or $latex {f: X \rightarrow {\bf C}}&fg=000000$ by first approximating them b | ||