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solid-angle.blogspot.com
| | simoncoenen.com
4.6 parsecs away

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| | A graphics study of Doom Eternal
| | blog.42yeah.is
3.3 parsecs away

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| | [AI summary] A deep dive into rendering graphics techniques using spherical harmonics and precomputed radiance transfer to achieve real-time, global illumination on diffuse surfaces.
| | blog.demofox.org
4.2 parsecs away

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| | https://demofox2.files.wordpress.com/2020/05/spot.png Make sure and click the images in this post and view them at full size. Noise (especially blue noise) tends to disappear in smaller images. There are 3 shadertoys that go with this post where you can see the techniques in action and see the source code of the implementations. Spherical Directional Light: https://www.shadertoy.com/view/3sfBWs...
| | blog.kodewerx.org
23.4 parsecs away

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| Video game development, hacking, and debugging. Brought to you by BlipJoy!