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solid-angle.blogspot.com
| | therealmjp.github.io
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| | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's
| | blog.42yeah.is
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| | [AI summary] A deep dive into rendering graphics techniques using spherical harmonics and precomputed radiance transfer to achieve real-time, global illumination on diffuse surfaces.
| | learnopengl.com
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| | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
| | colececil.dev
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| When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...